Gaming Village concept

This is a summary of our concept.

Esport Arena

Esport arena

  • Designed specifically for esport events
  • Two story production located directly underneath the stage
  • Capacity for 10,000 seats
  • 32 VIP Lounges
  • Locker Rooms, press area and green rooms

Hotel

  • 300 Rooms
  • Spa & Wellness building
  • Olympic pool
  • Gym
  • Ceremonial and conference halls
  • Heliport on the roof
  • Parking
Gaming Village

Business building

  • Three floors with the base of 2.000 m2
  • 16 bootcamp rooms
  • TV Station
  • Production and studios
  • Faculty
  • Business Space for rent
  • Parking

Sport complex

  • Two multifunctional fields
  • Two basketball courts
  • Two tennis courts
  • Two padel courts
  • Two beach volleyball courts
  • Trim track
Gaming Village

Bungalows

  • 8 bungalows (400-500m2)
  • Lux accommodation with 6 master bedrooms, bathrooms, living room and kitchen
  • Outdoor pool for each bungalow

Central square

  • Cafés
  • Restaurants
  • Fountain
  • Park
  • Relaxing area

Earnings

GAMING VILLAGE - EARNINGS

• Gaming Village will earn from sponsors who will enable direct contact with esport stakeholders to whom products will be placed.

• As an organizer, Gaming Village will gather media rights revenue.

• Gaming Village will eliminate difficulties which occur during event organizing, therefore, it will have additional competitive advantage.

• Gaming Village will place products through the whole ecosystem of the complex, which includes the the whole esport ecosystem.

• Gaming Village will earn from the production services (content carriers).

Gaming Village - Earnings beyond esport season

Elements of the Gaming Village revenue model through the provision of other complex services.

Influence

THE GAMING VILLAGE INFLUENCE

The development of Gaming Village in Serbia will, with it’s ecosystem, have an amazing influence when it comes to global and local level.

THE INFLUENCE OF GAMING VILLAGE

ON A GLOBAL LEVEL

• Innovations

• Market Development

• Talents and education

• New Ecosystems development

• Improvement of esport experiences

• Stakeholder development

• Business Trends

ON A LOCAL LEVEL

• Tourism development

• The attraction of investments

• Education

• The creation of esports awareness

• The development of other industries

• GDP increase

• Competitive advantage in the industry